Showing posts with label Final Fantasy 4. Show all posts
Showing posts with label Final Fantasy 4. Show all posts

Monday, July 1, 2013

Musings: Music Making in Video Games: Musicians in Video Games (Mainly Edward, FF4)

I just started reading Karen Collins new book today, Playing with Sound, which seems so interesting and right in line with many of the topics I was thinking about in my last Musing about listening to game audio. How cool!  I can tell it's going to be hard to put down despite my busy week.

And that, somehow, got me thinking back to the Music Making in Video Games series on the blog, which I haven't updated in a long time.  I'll definitely update it a few times this week. One of the most interesting playable game characters to me is the musician. Combining this idea a bit with My Gaming Audio History and the opening pages of Collins new book got me thinking about playing games as a musician.  While Manic Mansion probably had the first musician characters I could play as (and did play as) with Razor and Syd-- who, like me, had blond hair, I played FF 4 much more and always thought about Edward as the first game musician I identified with.

I disliked Edward strongly, and probably still do to some degree. Firstly, as a playable character.  His fighting is weak, as is his defense-- leaving him hiding or dead after he's been struck even once, and in the SNES version, his singing ability is severely neutered. Secondly I disliked him, as an emotional character.  He's wimpy in his decision making, wanting to stay and cry with Anna after her death contrasting with Tellah's strong desire for revenge.  I was never impressed with the Dark Elf harp scene as Edward drags himself from bed to play his harp to save the day.  Even the game description listed him as "of frail constitution."  Frankly, he was not an easy character for me to grapple with as I was playing this game around the same time I was really becoming aware of my own same sex attraction and growing up in a very conservative rural NC environment. Edward embodied a weak, unmasculine (effeminate?) energy.  Part of my rejection of him was certainly a mirror of my dislike and fear of similar traits in myself. Was this what it meant to be a musician?

Here's the initial Edward playing scene for SNES:



And here's the DS dark elf battle:



Beyond Manic Mansion and Final Fantasy 4, later I would loves Celes' opera scene in FF6.  In Final Fantasy 7, I played the pianos in Tifa's room and the Shinra Mansion for WAY too long.  Making up my own melody for the Scarecrow song in Zelda 64 almost transformed Link into a musician, though I often opted for the ultilitarian all right button tune so as not to get confused about which melody I'd settled on for it!  In The Sims, I always made my character a gay musician, practicing the piano for hours. Eternal Sonata is absolutely insane for me right now!  I'll keep thinking more about this, and I'm sure there are examples I've forgotten right now, and even more I don't know of, but game character as musician is a cool connection I've always enjoyed in my gaming experience.

Sunday, March 17, 2013

Analysis: Music and Nostalgia in The New Super Mario Bros Wii

My partner and I have been playing The New Super Mario Bros Wii again recently because we like to play games together and, of course, because of my blog, I've been thinking about the music.

In general, the music has a calypso feel that reminds me of the original Super Mario Bros game.  And many of the NSMB Wii themes, like the Underwater Theme or the Beach Theme, while not a direct remake of the original, call to mind classic themes like the Super Mario Bros Underwater Theme or Super Mario Kart's Koopa Beach Theme.  Likewise, for a thirty year old gamer who can remember playing the original game, some of my favorite moments in the game music are those tracks that bring back classic themes from previous games.  Many of the sound effects, the death sound and the "Help me!" cries of your character-- which actually play from the Wii remote speaker (Wiimote as I call it).  These bring a cool added dimension of 3D spacial sound for the player that highlights the audio advantage the Wii has by giving you a speaker in your hand.  There are other touches too: the layering effect of adding percussion (first used in Super Mario World) when you get on Yoshi in NSMB Wii is still a part of the classic audio experience.

Several of the short, classic themes make a reappearance, for instance, The P-Switch, Star Theme, Course Clear (with fireworks), and Princess Peach Rescue Theme come to mind immediately.  However, some longer themes make an appearance as well as remade, updated versions.  These are some of my favorite sound tracks in the game because they bring up nostalgia from my childhood, particularly from Super Mario Bros 3, which many gamers of my generation would consider to be the "best" of the Super Mario Bros classic games.  For instance, the Koopa battle theme is a remake of the theme from Super Mario Bros 3.  Compare:




The Hammer Bros Theme from SMB 3 is redone as well for this game for the battles that occur from encounters on the world map.



The Underground Theme from the Original Super Mario Bros also gets a remake in this game.  I never thought about the original not being in common time, but as I re-listen I realize that it got moved to 4/4 at some point.  These first examples have all been lengthened in some way from their original versions.





My favorite classic remake, though, is the airship level theme.  Not only was I super pumped to see an airship level because they are so much fun, when the music starts up, it's an absolute flashback to my childhood.  This is the first remade theme I've listed here that's not in the same key as the original.





Other miscellaneous audio thoughts:

While not a direct remake, the Volcano Level theme reminds me of Ganon's Dungeon Theme from the original Legend of Zelda.  The World Map 3 theme, being an icy world, uses sleigh bells in the instrumentation to convey that sense of holiday/winter that is prevalent, at least in America.  Similarly, the Snow Level theme is the same as the new Overworld theme of the game, but has sleigh bells playing in the background.  It's a cool way to make the music sound wintery (Christmas-y?).  Compare Leroy Anderson's Sleigh Ride.  The Giant Bowser theme incorporates organ and chimes, classic sounds that invoke the ideas of death and godlike imagery common to many games, but of course, I think of Final Fantasy IV Golbez theme and Final Fantasy VII, Sephiroth's theme.