Showing posts with label Final Fantasy 5. Show all posts
Showing posts with label Final Fantasy 5. Show all posts

Thursday, March 7, 2013

Analysis: Viennese Waltz in Final Fantasy V: Waltz Clavier

I've been playing a little more of Final Fantasy 5 recently and I was really pleased to hear a waltz in the Viennese style.  What does that mean?  It's a tradition of playing the 2nd beat of the 1, 2, 3 feel in waltz   just a little early.  First, here's one of the most famous waltzes of all time here for you to hear a little of what I mean.  Herbert Von Karajan conducts the Vienna Philharmonic, Strauss Blue Danube.  You can hear the effect clearly between 1:45-2:23, although it's probably easier to hear around the 2 minute mark, once the orchestra has reached more of a steady tempo.  


 

You can hear the same effect in Uematsu's Waltz Clavier (Tycoon Waltz) in the video below.  It's most notable between :46-1:03.  I love this classical, highly stylized reference!  Note: Tycoon is the place in the game where the waltz happens and clavier is an older word synonymous with keyboard.  


Saturday, February 23, 2013

Music making in Video Games: Final Fantasy 5 piano

Last year, I played through almost all of Final Fantasy 5 on my PS3.  It's not a game that I knew as a child, since it wasn't released then in the US, but I probably would have loved the piano progression that takes place in the game.  I bet I would've wanted to play all these pieces-- which, in fact, I did anyway, except for the Schubert.

For those who haven't played the game before, let me explain: there are keyboards (visual is organ, internet lingo calls them pianos and the pieces performed are for piano) in various towns across throughout the game that you can play.  The pianos are found in: Tule, Kerwin, Karnak, Crescent, Jachol, Lugar, Moor, and Mirage.  At first you start out with basic beginning scales and exercises and eventually progress to simple classical piano pieces.  It's pretty cool to experience this progression.  The first scale is hesitating and inaccurate, the hands not quite together in 2-3.  4: The start/stop/start, then double time of the Hanon feels like a sudden leap in skill.  From 5 on, there's no metronome anymore.  6: The Schubert is brilliant except for the last note.  7:Beautiful Dreamer has a more subtle mixture between two measures in four and two in three.  The Mozart and Debussy are both pristine and common pieces for those who progress to an intermediate level of piano study.




1: Single handed scale up
2: Two handed 9 note scale up and down
3: 5 note pattern of thirds, in octaves
4: Hanon The Virtuoso Pianist in 60 Exercises-- exercise 1
5: Franz Schubert March Militaire, Op 51-- intro
6: Stephen Foster: Beautiful Dreamer
7: W. A. Mozart: Turkish Rondo  K 331, Third Movement from Piano Sonata 11
8: Claude Debussy: Arabesque No. 1

I was surprised that there wasn't already a video of this progression of piano ability online, although there is a live version of these pieces played by VirtualHarmonies in this video.  For me, the coolest thing about this progression is this: it's Uematsu's idea of how to represent someone's achievements and skill building at the piano.  From the first couple of exercises that are really fumbled around, rhythmic inaccuracies emphasized by the metronome, assuring the listener hears a steady pulse so the playing sounds "right" or "wrong"-- all the way to the intermediate classical piano pieces.

From 1992, Final Fantasy 5 is the first game I can think of with a musical progression that your avatar makes as the game progresses and that which unlocks certain skills as you progress through it.  Do you know of an earlier example of musical skill building by an avatar in a game?  What other musical progressions do you enjoy watching your characters make in video games?  I also used to level up my piano skills in The Sims, but that title is from 8 years after FF 5.