Showing posts with label Jun Funahashi. Show all posts
Showing posts with label Jun Funahashi. Show all posts

Wednesday, May 7, 2014

My Gaming Audio History: Castlevania III (1990)

It's certainly been a while since I've updated My Gaming Audio History.  This is one of my favorite sections of my blog, but it takes a tremendous amount of time and mental energy for each post.  I'm hoping this summer that I can create more of these entries.  I'm particularly interested to get into the SNES games so I can compare soundtracks and lengths with all the Atari, Gameboy, and NES games I've written about.  It'll definitely enrich the game music class I teach for me to get further with this research.

I'm now up to Castlevania III.  I loved Castlevania III-- the ability to change characters and play different routes in the game was amazing.  It also made a lot more sense to me than Castlevania II, which I played a bit with a friend, but never committed to purchasing and really getting in to.



Who created the audio experience?  There's definitely plenty of internet chatter about this, and here's just one site I found helpful.  Sounds as if Yukie Morimoto did the brunt of the work and Jun Funahashi did some composing as well.  Part of the difficulty in this era is that jobs like sound designer, audio engineer, etc, weren't well defined and credits to games weren't always accurate either.  Would love to gain certain clarity by hearing from involved parties.  Is this the same Yukie Morimoto?  If so, I'm very surprised he doesn't list Castlevania III among his credits as I think the music here to be outstanding!

Also, Vampire Slayer is rearranged from the first game, so though where on the internet seems to acknowledge it, Satoe Terashima also has music in this game.  Compare the Vampire Killer from Castlevania III against the original version from the first Castlevania.  Same key, same length, same form, yet a more sophisticated audio in terms of voicing, chromatic part-writing, sustains, decays, and overall sound palette.  Nice display of the progression of game audio over between the original game and this one.  There's a visual update to the original castle in this game that coincides with the audio update as well.  A very cool, clever moment.

The other thought I have as I listen through to the music is that nearly everything in the game is in the minor mode.  Very fitting, considering it's a "horror" platform game.  Then, at the final all clear, once you've beat the game you hear a cool thing called a "Picardy Third" that shifts the music to major.  This same shift happens during the ending music as well.  This just gives a little lift, satisfaction, transcendence, to the end of the game.  Also, a major arpeggio plays when you shake hands with another playable character, inviting him/her onto your team.  Interesting that the title screen music starts in C minor and ends in the relative major Eb major, and the credit music is in Eb major at the end of the game is in Eb major as well.

Notable sound effect: sound of water flowing in various stages.  Too bad your attacks make the water sound effect cut out!

Also, fascinating that the music can accompany various levels depending on the path you choose.  This is to say that if you take Grant with you, the same music that you hear in stage 4 is the same music you hear in stage 7 with Syfa, etc.

As usual, here are my detailed notes on the game audio.  All in all, I count about 16.5 minutes of music in the game.  Three times the length of the music from the original Castlevania.  Impressive!

These notes were made from this soundtrack link.

-Title screen: 1:42. C minor (starts A ish, ends Eb major)  Synced up with onscreen story.  Intro A A B C
-Opening: 10.5 sec  E minor, ends half cadence.
-Stage 1: 51 sec.  D minor.  Intro (5) A B(4) C(4) D(6)
-Boss: 25 sec.  G minor.  Intro (6 sec) accelerates.  Lots of tritones and chromatic motion.  Diminished chords.  Awesome pitch range through arpeggiation.
-Stage clear: 4 sec.  A minor.
-Choose your path: 15 sec.  F minor.
-Stage 2 (Clockwork): 42.5 sec.  G minor.  A (12) B C (4 measures, triple meter)
-Stage 3 (Mad Forest):  44 sec.  D minor. Intro (4) A B C.  Cool syncopations.
-Anxiety: 61 sec.  Ab?  A (in 7) B C D (in 6) Starts 7 Irregular meter.  Awesome groove.  Lots of tritones.  Rising pitch, especially in section C.  One of the most "musically interesting" pieces.
-Rising: 50 sec.  D minor.  A (4) B C.  Irregular meter in C.  Another really awesome piece of music.
-Stream: 37 sec.  A minor.  Intro (4) A B.  Very regular.  The V-bVI motion in the B section gives a Spanish sound.
-Dead Beat: 44.5 sec.  A minor.  Intro (4) A A B.  Second A adds an upper voice.
-Nightmare: 45 sec.  D?  A (11) B (in 5).  Teeters between D and Ab just as Stage 4 did...  Very chromatic.
-Aquarius: 37 sec.  D minor.  Intro (4) A B.
-Demon Seed: 45 sec.  C minor.  Intro (4) A B (5) C (2).  Intro sets up bass vamp.  Doesn't repeat in loop.
-Deja Vu (Vampire Killer):  30 sec.  D minor.  Intro (4) A B (4).  Both visual and audio remakes for this section of gameplay.
-Riddle: 34 sec.  C minor.  Intro A B (4) C (4)  Frantic sound.  Intro comes to a pause, then the main tune begins.  Intro doesn't repeat.  Frantic sound with arpeggiation.
-Pressure: 6 sec.  D minor.
-Overture (Dracula's Room/Battle 1): 57 sec.  D minor.  A (6) B C Irregular meter, patterns of 11 (4 x 2, plus 1 x 3).  Crazy!
-Dracula Battle 2 (multi-faced): 37 sec.  G minor.  Variations.  A (4) (pedal bass) A' A'' (7) A'' (7), in 3, except last measure of A'' is 4!  Starts with drum roll.
-Dracula Battle 3 (statue): 32 sec.  Ab minor.   Same form as Battle 1, but doesn't start with drumroll.  Up a half step and faster.
-All Clear: 8 sec.  A minor-major (Picardy third).  Classic stage clear music, but with an added tag that brings you to major.
-Encounter: 12.5 sec.  A minor.  Irregular phrase, 7 measures.
-Password: 21 sec.  C# minor.  Weird sound effects... laughing?  howling?
-Ending: 65 sec.  G minor- major (Picardy third).  A A' (countermelody) B(4) C (10) Sound choices remind me of Final Fantasy Adventure.  Beautiful melodies!
-Credits: 71 sec.  Eb major.  Intro A A A+ 3 measures concluding.
-Lose a life: 2 sec.  E minor.
-Game Over: 6.5 sec.  G minor- major (Picardy third)


Thursday, August 15, 2013

My Gaming Audio History: Teenage Mutant Ninja Turtles (1989)

When I bought Teenage Mutant Ninja Turtles for the NES, I was expecting to play something as awesome as what I'd been playing in the arcade.  Unfortunately, this game is completely different, way harder, and for my taste, less fun.  One of the hardest sections for me was the swimming area with all the poisonous seaweed!  While the people who make these playthroughs know exactly where to go and what to do, I got confused and lost in the wide variety of sewers and buildings.  And your Turtle's lives don't restore after major game battles.  I liked the Konami arcade style and once I'd heard those sounds and see those graphics, this was too far a cry from it.  There's also virtually no music from the TV show in this game, except for when you beat a boss, there's a tiny reference to the TV theme at the end of the music.



Years later, I can appreciate more what this game has to offer, particularly the music.  Considering the games I've examined in My Gaming Audio History, I think this is the first game that has used irregular meter, and it's used several times!  The variety of music is awesome as well, from the laid back grove of the Foot Clan music to the 4ths and 5ths in the Underwater music... it's all cool to hear again.  Jun Funahashi composed the music to this game as well as a few others I played.  Really enjoyed the variety and style of this music on a re-listen.  Definitely worth a revisit if you haven't heard it in several years either... and maybe I should download it for a quick playthrough...


Here's a link to the soundtrack with my notes and reactions:

-Introduction: E major.  37 sec.  7 sec intro doesn't repeat.  Intro (4)- A(4)- B- C.
-Overworld: Bb major.  16 sec.  1 sec percussion intro.  15 sec loop.
-Sewer 1: Ab major.  28 sec.  2 sec intro doesn't repeat.  Intro A-B-C(4) B'(4)  Ragtime piano feel melody.
-Miniboss: D minor.  20 sec. <1 sec intro doesn't repeat. 19 sec loop.   A-A-B.  First use of irregular meter of any game I've examined so far in this series.  The second A, 8th bar has only 3 beats before the B section.  Chromatic.
-Miniboss beaten: A major.  2 sec.  A octave gliss.
-Underwater: F minor.  33 sec.  Uses lots of 4ths and 5ths.  Also has several irregular metered bars.  Planing 4ths.  Irregular measure groupings.  I need to think more about this theme!
-Hurry up: F?  5 sec.  Diminished, chromatic movement.   Speeds up as well to 4 sec.
-Building: C minor.  23 sec.  <1 sec intro.  intro doesn't repeat.  A-B-C.  Sound choices, particularly in C remind me of Castlevania sounds.
-Boss: D minor.  15 sec.  2 sec intro doesn't repeat.  A(4)-B-C(4)
-Boss beaten: D minor. 8 sec.  Uses the "Hero's in a half shell" motive at the end.
-Sewer 2: B minor.  43 sec.  A-A-B.  Irregular bar right before loop.
-Foot Clan: D minor.  32 sec.  A-A'-B.  Cool groove!
-Death music: D major.  4 sec.
-End game: C major. 36 sec.  Very tonal and typical end game music.
-Game over: G minor. 3 sec.