Anyone who knows me is aware of my interet in women in music. Here I am in the summer teaching at an all girls performing arts camp. I'm fascinated by the idea that almost all major players in music composition are men. I could easily name 10 men to 1 woman as composers, and I researched women composers for my DMA!
The same is true in many other areas of music. Women conductors are a rarity, as are women performers (I'm thinking major, touring personalities). I don't know why. One of my favorite thing about opera is that both men an women have big roles, fame, personalities, etc.
And what of game music? So far, my studies would point to the same. Most game composers seem to be men. I'll know better in a few more years about this ratio, but from what I've absorbed so far, I'd say it's true. What's interesting to me is that in the realm of game music studies, I'd say women are ahead of the curve. Alexander Brandon, George Sanger, Aaron Marks, sure, they're composers who've written books-- great books!-- about the industry and business. Every composer Aaron Marks highlights in his book is a man! But in terms of scholars publishing, I'd say Kiri Miller, Karen Collins, and maybe even Kristin Jorgenson are some of the biggest players. Not that there aren't other folks, and definitely men too... But as I'm getting a feel for the field now the major establishment academically seems to be by women. Awesome. Of course they're ahead of the curve!
Just reflecting on that divide tonight for the holiday. Why is it? Looking forward to getting to know about more of the players in the field, both men and women, soon.
Showing posts with label Kristine Jorgensen. Show all posts
Showing posts with label Kristine Jorgensen. Show all posts
Thursday, July 4, 2013
Sunday, January 6, 2013
Surveying Literature: From Pac-Man to Pop Music
I finished reading From Pac-Man to Pop Music today on my flight back from my dad's 60th birthday. It's a great collection of essays, but I found some of them to be much more applicable to game sound, and particularly the areas of game music study that I'm interested in than others. While all the essays are interesting, a few stood out to me. Here are my immediate reaction to my favorite top two essays, followed by a brief mention of the other major features of the collection:
Left in the Dark: playing computer games with the sound turned off.
This essay by Kristine Jørgensen is easily my favorite in the book. She's compiled quantitative data from game players to study their reaction to playing games with the sound on and off. I'm super interested in how game music draws the player deeper into the game and these are the first research oriented pages I've read about that, beyond the opinion Whalen has in his article. I've got up next on my reading table Jørgensen's A comprehensive study of sound in computer games: how audio affects player action, which will quite likely be similar.
Music Theory in Music Games
Peter Shultz's essay was probably my second favorite in the collection. I like the way he describes music games and their representation of pitch and time in non-standard ways. I'm contemplating an upcoming blog entry to show concrete examples of these descriptions.
I also quite liked Rob Bridgett's Dynamic Range: subtlety and silence in video game sounds for describing the process of building game audio to climatic events. And, even though I mentioned Antti-Ville Kärjä's Marketing Music Through Computer Games: the case of Poets of the Fall and Max Payne 2 in a previous blog, it's still of great interest to me because it's the only discussion I know of that directly correlates music marketing and game audio. One of the other great features of the book is the selected annotated bibliography. This will provide me several directions of study to follow, and I'm thrilled to see a list, albeit short, of online resources that music scholars have deemed important.
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