Showing posts with label PS3. Show all posts
Showing posts with label PS3. Show all posts

Sunday, March 9, 2014

Playing Games: South Park The Stick of Truth

It's been winter break in the last week for UM and Vince is out of town, so I took some time to play a few video games, and for the last few days, have been completely enrapt with South Park: The Stick of Truth.  As a die-hard South Park fan (I've seen every episode numerous times, own almost all of the DVD complete sets, etc) this game is amazing!  Any South Park fan will love it.  What's been doubly awesome is that I've enjoyed the game audio so much as well... very clever and craftily done!

I did a quick Google search to see what the top hits for SoT are in terms of the music.  Many of the top hits discuss problems with the music dropping out, the fact that the audio uses songs from the show (Sexual Harassment Panda, Taco-Flavored Kisses, Let's Fighting Love, etc), and that the audio generally is great or is not great.  Further down in the results came some more interesting ideas about the music and sound effects spoofing Elder Scrolls: Skyrim and Diablo.  Even further down in the results came mentions of Gregorian Chant and Middle-Earth.  What's so shocking to me is this: considering Matt Stone and Trey Parker have created two highly acclaimed musicals, South Park: Bigger, Longer, and Uncut as well as The Book of Mormon, the music in this game has, so far at least, gotten very little attention!    

I don't know that this post will ever be a top Google hit for the game music, but I took some notes as I played and would like to add some specificity to the discussion of its audio, and more precisely, its music.  Quite frankly, I find the audio in this game to be genius, and despite the flaws in the music at time dropping out, or the visual glitches/ audio lag-- which can really get terrible at times-- I think the use of music in the game is incredible and deserves special mention.  Here are some of my highlights:

First of all, the biggest thing to jump out to me about the game audio is the variety of it.  There are mock religious songs, Japanese TV-like themes, "elevator" music in Planned Parenthood, and fully orchestrated music at times contrasting with 8-bit sounds.  How many games have this variety of music as part of the standard gameplay audio?  Also, the music is cleverly used in various games, puzzles, and attacks during the gameplay.  I'd say the use and and incorporation of music in this game rivals a Zelda game-- which from me is high praise!  

Probably my favorite moment in the entire soundtrack is when you enter Canada.  The music immediately changes to a two or three part 8-bit soundtrack, and the sound effects are reminiscent of Dragon Warrior.  Check what I mean below in this video around 16:23-17:23.  Not only do you hear the O Canada two part version, but also the music when entering the cave is very NES Wizards and Warriors.  



There are also musical games as well.  For instance, when you're on the alien spacecraft, there's a "Simon" like game where you follow musical combinations to release Randy.  Check out 17:00-17:45 for a funny version of this Simon game.  



Another clever use of typical game music gaming is the DDR like moments when you are convincing the Goth kids to help you or when you use Jimmy's Bardic Song powers.  

I haven't played Skyrim, so I can't comment on references to its audio in this game music, but I definitely hear Diablo in the Storage Cellar.  The guitar strumming reminds me of Tristam's theme.   Listen below from 3:43-4:00 to catch this reference.  Also notable to me are references to the Hobbit/ Shire theme of the Lord of the Rings movies.  You can hear that in the video below as well from 34:22-34:43.  Compare with the LOTR theme in this video around 5:08-5:22.  Both the instrumentation, the shape of the melodic line, and the rhythm of the melody share similarities that make the Stick of Truth music below recall it.  




Many webpages have mentioned that you hear snippets of the show on TVs and songs from the show on the radio.  But it's better than "just" this...  Not only do various televisions and radios play songs from the show, the most clever part of that audio decision is that you can choose to turn on/off many of these devices, adding a level of realism to the audio environment and letting you sculpt certain moments sonically.  

My favorite of the pop song references is one the Goth kids are listening to, All In Your Head.  Being about the same age as Matt and Trey, I immediately heard this as a reference to the Cranberries 1994 hit, "Zombie."  While the beginning of the songs are virtually identical, for me, the refrain is what struck me and made me think to look up Zombie.  Thus, particularly compare 1:00-1:30 below with the main refrain of Zombie-- in the link above, that's 1:34-2:00.  



Now to be fair, the audio is not all perfect...  If I had to pick one moment as an audio fail, it would be the generator in Professor Chaos' lab.  The sound effect there is just clunky-- as if being a small distance across the room would obscure how loud the generator is when you're close to it?  A nice try by the sound designers for realism, but it's overdone and made me laugh when I first heard it.  I noticed in the credits that the audio is integrated via Wwise and after recently playing Epic Mickey as well, I'm wondering if this is just a clunky part of Wwise's integration.  I've not tried it before, but the max/min radius with this generator sound is simply too small and crazy in the storage unit.  

If I've piqued your interest, check out the soundtrack, which I can't believe is already posted online.  I didn't hear the O Canada theme in this, just the "Blame Canada" music, so I'm not actually sure this is the complete soundtrack.  Still, it's cool to be able to hear this music.  I'll leave you with one of my last favorite moments, which is the Japanese TV theme like music that plays toward the end of the game.  In this video, that's around 18:25.  Enjoy!  


Friday, August 23, 2013

My Gaming Audio History: DuckTales (1989)

There's a bit of an interesting story behind this blog post.  I knew DuckTales was up next because I have a master list of all the games that I'm doing in this series and am working through chronologically. What I had forgotten was that I really wanted to play DuckTales Remastered and that it was coming out this summer.  Vince told me to download it before we left for summer work, but I forgot it existed until last night late.  I wanted to go to bed early, and right before bed, I was going to watch a longplay of DuckTales NES in preparation for this update.  When I started googling around for the composer of the music, all this stuff about DuckTales Remastered came up, and I ended up staying up until nearly 2 playing it.  And then today, I had to play it until I could buy all the music files in the gallery to see what that was all about.  Whew....  I've got sore thumbs!  


What a classic.  DuckTales was huge when I was a kid.  The TV show was big, there was a Mickey's Christmas Carol released when I was very young that I grew up watching with Scrooge in it and then the TV show came out about the same time as TMNT.  When the game came out, it was a must purchase; no question.  Like TMNT, the incorporation of the main DuckTales theme into the game was really critical to my liking it.  I'm sure if it played different music, I wouldn't have liked it that much.  Instead, when you started it up, it was almost like you were starting an episode of the show... or better yet, stepping into Duckberg yourself!

The game music is by Hiroshige Tonomura.  The DuckTales cartoon theme was composed by Mark Mueller, so that was only arranged by Tonomura for the game and the death music.  I love all this music, particularly Transylvania and the Moon, although all the themes are great.  The variety is amazing.  What game music and I know it SO well!  I played this game so many times it's not funny.  I don't think I'm going to bump into another score by Tonomura, but this one was enough to get me very interested in his music!  This game has just under five minutes of music.

Here's my normal break down of the tracks and any notes.  

-Title Screen: E major to F# major.  52 sec.  101 BPM.  Same form and key as the original TV show theme.  I really like the hook here, which is based on that bVI-bVII-I progression I keep bumping in to!  The TV theme is 89 BPM, this version is a bit sped up from that. Song form: Verse, Chorus, Bridge, Chorus Intro 2 A, B(4), C(10), D(6) C(14)
-Land select: A major.  3 sec.  
-The Amazon: C major.  38 sec.  113.  Intro(4) A B C D
-Transylvania: A minor.  43 sec.  Intro(3) A A' B  150.  BPM
-Back to Duckberg: Bb major.  17 sec.   (Intro2) A A'  Intro doesn't repeat.  Simple I-IV-V progression.  Sounds tropical!  129.  
-African Mines:  E minor.  30 sec.  A B.  128   Blues form.  A:i-IV-V-i-IV-i-V B: IV-i-V-IV-V-IV-i
-Himalayans: F# major.  36 sec. Intro(1) A B 113
-Invincibility: E major/ D major alternation.  1.5 sec.  
-The Moon: F# major.  50 sec.  Intro (12) A A' B(10) Intro doesn't repeat.  BPM 180.  uses bVI-bVII-I at the end, like the main DuckTales theme.  
-Boss: E minor.  18.5 sec.  Intro(4) A B Intro doesn't repeat.  i-iv   129 BPM.
-Land clear: A major.  4 sec.  bIII-IV-bVII-bVI-bVII-I. 
-Game over: E major.  Beginning of main theme, but ends with two 7th chords, Eb7-E7. 2.5 sec


A brief comparison of the music in DuckTales and DuckTales Remastered


I told myself I wasn't going to do this, but I did...  The remake audio is by Jake Kaufman.

In general, the music is remade in much the same way as the FF remake I examined closely a few days ago: instruments added, replacing the 8-bit sounds, keys are identical.  Interestingly here, almost all the tempos are exactly the same.  Intros are added sometimes, pieces are extended.  What makes this remake so artful is that the original presentation of the piece and the opening form is the same as the original (except for added intros, which seem very organic to the piece).  By this I mean, if you generally were to put on a track of the original NES, it would start and play for the first 30 or 40 seconds the same way as these new tracks.  Then, where the NES was limited with memory and needed to loop immediately, these pieces continue in variation format, almost as if it's a jazz group or a rock band letting different instruments take solos.

Briefly, and specifically: The Title music and the stage select music are identical to the original.  In the case of all the stage music, it begins exactly the same as the NES version (except for an intro in The Amazon and an added vamp in Transylvania); but in terms of form, the first parts of the pieces are the same.  Then sections repeat and the form breaks a bit as the loops continue.  In many cases, this means the regular harmonic progression continues and various instruments riff over the top.  A cool way to make this music sound almost jazzed out or rocked out, giving various instruments a solo moment.  The Himalayans and The Amazon have slightly different endings from the originals: at the end of its loop, the Amazon augments the ending rhythmically the first three times so that it overlaps the start of the next section, only the last fourth ending is the regular tempo.  The Himalayans have a drum breakdown right before the loop returns.  The most interesting change in my opinion is the reharmonization at the end of the moon loop.  These harmonies are really interesting and it reminds me of being in church and hearing the organist play that same old hymn you've known for years with crazy chords underneath!   Probably my favorite thing about the remake is the moon music played during the credits on the piano.  I want the sheet music to this!

If you're interested in more about the remake and its music, here's a link to a Capcom duckumentary.  


I've left my notes on the DuckTales Remastered tracks below:  

-Remastered: Same.  
-Land select:  Identical.  
-The Amazon: 2:50. Form: Intro (8) A B C D Intro (16) A A'(flute riffs) A'' B' B C D(ending extends, overlapping start of C) C D(extends) C D(extends) C D (regular ending).   113
-Transylvania: 3:10.  Intro(3) (Vamp 4) A A' B B(add) A A A A' B B A A A A
-Back to Duckberg:  46 sec.  129 Intro2 A A' A A' A A'
-African Mines:  1:44 sec.  Intro(last bar 3) A B A' B' C'' A''  Intro doesn't repeat 130.  slightly faster.
-Himalayans: 1:48 Intro(1) A B B A' A''(piano riffs) C Breakdown(3) Intro loops 115 slightly faster.  
-The Moon: 2:41 Intro(12)  A A' B(10) A(adds instruments) A' B C C A(harmony) A'' A'' A(harmony changes, F# major-alt- Ab over F# bass) A'(extended harmonies-- interesting!) B'  Intro doesn't repeat.  180 BPM.  
-Boss: 1:03.  1 sec drum lead in.  Drums Intro A B A' B' A A B B A B  Intro doesn't repeat.  129 BPM